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Scriptwriting competition utilizes Taiwan literature for digital games

  • Date:2018-08-18
Scriptwriting competition utilizes Taiwan literature for digital games

The National Museum of Taiwan Literature in Tainan (NMTL) hosted the awards ceremony for the inaugural "Taiwan Literature 2018: Scriptwriting Competition for Digital Games" on Aug. 18, applauding the winning entries that sparked novel ideas from participants of different fields.

 

During a month-long open call, 96 competitive entries signed up ─ 39 entries for the student category and 57 others for non-student category. After preliminary selection and deliberation, the finalists were announced on Aug. 1.

 

A total of 18 awards (including gold, silver, and bronze, honorable mention, and jury prize) and NT$250,000 were given to both student and non-student groups. The NMTL is also offering both gold-award winners help with producing online and mobile games according to their entry scripts.

 

Gold-award winner Lu Ju-shu (陸如淑) of the non-student group amazed the jury panel with her entry "1940," which was inspired by late Tainan writer Liu Na-ou's (劉吶鷗) antique mahjong tiles. Incorporating Lu's own fantastical imagination, her highly praised "1940" displays a large and well-structured world set in the future.

 

With an extensive background knowledge in drama and literature, the gold-award winning student duo Pan Ying-chen (潘瑩真) and Pan Chiu-ju (潘秋如) wrote a script titled "The Island of Dream Beasts (夢獸之島)." It was unanimously approved by the jury panel, as the ingenuity of many outstanding Taiwanese writers was incorporated into their production.

 

NMTL curator Hsiao Shu-chen (蕭淑貞) noted that the inaugural competition falls under the Ministry of Culture's policy of harnessing science and technology to advance culture. Through themed digital games, Taiwanese literature is given a new image and reintroduced to the public.

 

The museum hopes that through the brainstorming of contestants from different fields, "Taiwan Literature: Scriptwriting Competition for Digital Games" will strengthen the preservation and inheritance of local literature, and offer innovative applications of Taiwan's literary works in the digital era.